Foxit PDF SDK ActiveX is a visual programming component that offers PDF displaying capability with minimal resource demand and small re-distribution size. It can be easily integrated into a wide range of applications.It uses the same parsing and rendering engine as Foxit Reader. Therefore, it can display PDF files with the same high quality and fast speed as Foxit Reader.Compared to the DLL version of Foxit SDK, the ActiveX version is much easier to use and has richer UI and programming features. Simply drag and drop the component into the application to instantly add PDF displaying functions to any application. The ActiveX allows users to navigate, zoom, rotate, scroll and print PDF documents.Foxit PDF SDK ActiveX has the following advantages:Small distribution size;High rendering quality;Fast rendering speed;Rich built-in functions;Supports advanced PDF features;Displays multi-language PDF content;Localizable UI;Replaceable UI;No extra software required.Foxit PDF SDK ActiveX runs on Windows 2000 through Windows Windows 7. It is a stand-alone component which requires no extra software. Administrator privileges may be required to register ActiveX in Windows.Foxit Reader SDK ActiveX 3.0 has introduced some new features and enhancements that are listed below:#Creating Forms with Form Module;*Enticing Multimedia Design;PDF Security Settings;*Managing PDF HyperLinks;Working with FTP server;Flexible Navigation Panel;Enhanced Printing;New Events Introducing;Many Properties, Methods and Interfaces Updated;Many bug fixes. Foxit Reader SDK ActiveX 3.0 (Standard) (Version V3.0Build1.914 ) is Shareware and is 4928307 bytes in size. a visual programming,easy-to-use software component,minimal resource demand In Category: System Utilities

【基本介绍】
  Visual C++是一个功能强大的可视化软件开发工具。自1993年Microsoft公司推出Visual C++1.0后,随着其新版本的不断问世,Visual C++已成为专业程序员进行软件开发的首选工具。
  虽然微软公司推出了Visual C++.NET(Visual C++7.0),但它的应用的很大的局限性,只适用于Windows 2000,Windows XP和Windows NT4.0。所以实际中,更多的是以Visual C++6.0为平台。
  Visual C++6.0不仅是一个C++编译器,而且是一个基于Windows操作系统的可视化集成开发环境(integrated development environment,IDE)。Visual C++6.0由许多组件组成,包括编辑器、调试器以及程序向导AppWizard、类向导Class Wizard等开发工具。 这些组件通过一个名为Developer Studio的组件集成为和谐的开发环境。
  Visual C++它大概可以分成三个主要的部分:
  1. Developer Studio,这是一个集成开发环境,我们日常工作的99%都是在它上面完成的,再加上它的标题赫然写着“Microsoft Visual C++”,所以很多人理所当然的认为,那就是Visual C++了。其实不然,虽然Developer Studio提供了一个很好的编辑器和很多Wizard,但实际上它没有任何编译和链接程序的功能,真正完成这些工作的幕后英雄后面会介绍。我们也知道,Developer Studio并不是专门用于VC的,它也同样用于VB,VJ,VID等Visual Studio家族的其他同胞兄弟。所以不要把Developer Studio当成Visual C++, 它充其量只是Visual C++的一个壳子而已。这一点请切记!
  2. MFC。从理论上来讲,MFC也不是专用于Visual C++,Borland C++,C++Builder和Symantec C++同样可以处理MFC。同时,用Visual C++编写代码也并不意味着一定要用MFC,只要愿意,用Visual C++来编写SDK程序,或者使用STL,ATL,一样没有限制。不过,Visual C++本来就是为MFC打造的,Visual C++中的许多特征和语言扩展也是为MFC而设计的,所以用Visual C++而不用MFC就等于抛弃了Visual C++中很大的一部分功能。但是,Visual C++也不等于MFC。
  3. Platform SDK。这才是Visual C++和整个Visual Studio的精华和灵魂,虽然我们很少能直接接触到它。大致说来,Platform SDK是以Microsoft C/C++编译器为核心(不是Visual C++,看清楚了),配合MASM,辅以其他一些工具和文档资料。上面说到Developer Studio没有编译程序的功能,那么这项工作是由谁来完成的呢?是CL,是NMAKE,和其他许许多多命令行程序,这些我们看不到的程序才是构成Visual Studio的基石。

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